Fantasy Premier League Guides
How the game works, when to play each chip, and how to plan a season — the principles that hold up year after year.
Fantasy Premier League for Beginners: How the Game Works
Everything you need to start playing FPL — squad rules, scoring, transfers, prices and chips, updated for the 2026/27 season.
Read the guide ›FPL Vice-Captain Rules and How to Pick One
The vice-captain's score is doubled only if your captain doesn't play at all. What that rule really means, and how to pick a vice-captain that earns its place.
Read the guide ›10 FPL Lessons From 14 Seasons
The principles that hold up season after season — planning fixtures, spending transfers well, using chips properly, and not losing your head after a bad gameweek.
Read the guide ›FPL Chips Explained: When to Use Each One
Wildcard, Bench Boost, Triple Captain and Free Hit — what each chip does, when it's worth playing, and how to manage two sets in one season.
Read the guide ›FPL Fixture Difficulty Explained — How to Read a Run, and How I Rate One
What fixture difficulty ratings actually measure, why the official colours mislead you, and how to plan transfers around a run instead of a single gameweek.
Read the guide ›FPL Set Piece Takers — The Edge Most Managers Leave on the Table
Why penalties, free-kicks and corners decide more of your season than form does, how to tell a first-choice taker from a stand-in, and what to watch when one leaves.
Read the guide ›FPL Expected Points — What xPts Means and How to Use It
What an expected points number is, how to compare players across positions with it, and the four mistakes that make managers misread it.
Read the guide ›FPL Player Stats — Which Numbers Actually Predict Points
Which player statistics hold up week to week and which are noise, why per-90 changes the picture, and how to read underlying numbers without fooling yourself.
Read the guide ›